![]() ![]() Without harming or hurting anyone, I could say that this could have been a visual novel and would have managed to deliver the message as good as the game does, without the gamification, but I also understand that without doing a compelling game, people won't pick it up to explore the story. It is a story message-driven game, with functional gameplay that is more interested in providing the means for the message and narrative rather than innovate or provide memorable gameplay. (I am Jack)Ĥh PlayedThis game is a mixed experience. By the end I was appreciative of their efforts, if only because towards the end it hit pretty close to home for me. However, I do think it does achieve what it sets out to do and I did 'enjoy' it as a game that explores some difficult things. I guess this makes it more accessible than many such games, which often obsfucate their narrative and message behind a wall of pretension or artiness, but it does occasionally mar the experience for me. It just feels a bit off, like they are trying too hard, and being too literal and employing symbolism that is so obvious it feels almost cringy. However, my main bugbear with it is somewhat harder to pin down. ![]() Thematically and aesthetically beautiful, both visually and aurally, it does suffer somewhat from occasionally confusing gameplay and some poor voice acting. ![]() As someone who suffers from depression these are all things that I have experienced, and the game does occasionally strike a chord, but at times the point it is trying to make, and the story it is trying to tell, just feels somewhat laboured. It is an abstracted depiction of a personal journey through depression, touching on issues such as bullying, family problems and relationship breakdown, exploring fear, loss, anxiety, grief, guilt, loneliness and ultimately acceptance and understanding. 3h 45m PlayedI do rate this game, but I do have mixed feelings about it. ![]()
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